SystemScript
A powerful multi-paradigm systems programming language for complete hardware and software control
SystemScript is a comprehensive programming language designed to bridge the gap between low-level system programming and high-level application development. With a C-like syntax but considerably more power and flexibility, it provides direct hardware manipulation capabilities alongside high-level abstractions, allowing developers to work at any level of the computing stack - from bare metal to web applications.
The language uses a recursively enumerable parsing system that enables both precise control and expressive syntax, making it suitable for everything from kernel development to web applications, while maintaining absolute control over underlying systems resources.
module hello;
import system.io;
fn main() -> i32 {
io.println("Hello World. As I open my eyes I see the pain, suffering, and destruction of lives. This world is no place for weaklings, no place for beggers, no place for leaches. But atleast it has tacos!");
return 0;
}
Language Fundamentals
Syntax Overview
SystemScript features a C-like syntax with significant extensions for hardware manipulation, memory control, and system-level operations:
// Basic program structure
module example;
import system.io;
import system.memory;
// Constants
const MAX_BUFFER_SIZE: u32 = 4096;
// Function definition with type annotations
fn calculate_checksum(data: *u8, length: u32) -> u32 {
let sum: u32 = 0;
for (let i: u32 = 0; i < length; i++) {
sum += *unsafe_offset(data, i);
}
return sum & 0xFFFFFFFF;
}
// Entry point
fn main() -> i32 {
// String literals
let message = "Hello, SystemScript!";
io.println(message);
// Direct memory allocation
let buffer = memory.alloc<u8>(MAX_BUFFER_SIZE);
defer memory.free(buffer);
// Hardware port access
io.port_write<u8>(0x3F8, 65);
return 0;
}
Type System
SystemScript features a strong, static type system with support for low-level and high-level types:
Primitive Types
Type | Description | Size (bytes) |
---|---|---|
i8, i16, i32, i64 |
Signed integers of various sizes | 1, 2, 4, 8 |
u8, u16, u32, u64 |
Unsigned integers of various sizes | 1, 2, 4, 8 |
f32, f64 |
IEEE 754 floating point numbers | 4, 8 |
bool |
Boolean value (true/false) | 1 |
char |
UTF-8 character | 1 |
void |
Absence of type | 0 |
Derived Types
Type | Description | Example |
---|---|---|
Pointers | Memory address reference | *u8, *void |
References | Non-null pointer to an object | &i32, &str |
Arrays | Fixed-size collection | [u8; 16], [i32; 4] |
Slices | Dynamic view into array | []u8, []i32 |
Strings | UTF-8 string slice | str |
Functions | Function pointers | fn(i32, i32) -> i32 |
User-Defined Types
// Structure definition with explicit memory layout
#[repr(C, packed)]
struct NetworkPacket {
dest_mac: [u8; 6],
src_mac: [u8; 6],
ethertype: u16,
payload: [u8; 1500]
}
// Enumeration
enum ProcessState {
Ready,
Running,
Blocked,
Terminated
}
// Union for type punning
union FloatBytes {
value: f32,
bytes: [u8; 4]
}
// Type aliases
type byte = u8;
type size_t = u64;
type CString = *u8;
Type Safety and Unsafe Operations
SystemScript provides strong type safety by default, but allows explicit unsafe operations for low-level programming:
// Safe code by default
fn safe_example(data: &[u8]) -> u32 {
return data.length; // Safe, bounds checked
}
// Unsafe block for low-level operations
fn unsafe_example(ptr: *u8, offset: u64) -> u8 {
unsafe {
let value = *memory.offset(ptr, offset);
return value;
}
}
Memory Model
SystemScript provides complete control over memory management with both high-level abstractions and low-level direct manipulation:
Memory Management Examples
// Manual allocation/deallocation
fn manual_memory() {
// Allocate 1024 bytes
let buffer = memory.alloc<u8>(1024);
// Use the buffer
buffer[0] = 42;
// Explicit deallocation
memory.free(buffer);
// Scoped deallocation with defer
let data = memory.alloc<u32>(256);
defer memory.free(data); // Will be freed when function exits
}
// Direct memory mapping
fn map_device_memory() {
// Map hardware device memory (GPU framebuffer)
let framebuffer = memory.map_device(0xF0000000, 8 * 1024 * 1024);
defer memory.unmap(framebuffer);
// Write directly to mapped memory
framebuffer[100] = 0xFF00FF00; // Set pixel color
}
Pointer Safety
// Safe pointer manipulation with bounds checking
fn safe_pointer_example() {
let array = [1, 2, 3, 4, 5];
let ptr = &array[0];
// Bounds-checked pointer arithmetic
let value = ptr.offset(2); // Safe access to array[2]
// Null checking
if (ptr.is_null()) {
io.println("Null pointer detected");
}
}
Control Flow
SystemScript provides comprehensive control flow mechanisms for precise program execution:
Basic Control Structures
// Conditionals
if (condition) {
// code
} else if (another_condition) {
// code
} else {
// code
}
// Switch statement with pattern matching
switch (value) {
case 1:
// code
break;
case 2..5: // Range match
// code
break;
case *: // Default case
// code
}
// Loops
while (condition) {
// code
}
do {
// code
} while (condition);
for (let i = 0; i < 10; i++) {
// code
}
// Iterator-based for loop
for (item in collection) {
// code
}
// Infinite loop
loop {
// code
if (exit_condition) break;
}
Advanced Control Flow
// Early returns
fn find_value(array: &[i32], target: i32) -> bool {
for (item in array) {
if (item == target) return true;
}
return false;
}
// Named loops and breaks
outer: for (let i = 0; i < 10; i++) {
inner: for (let j = 0; j < 10; j++) {
if (condition) break inner;
if (another_condition) break outer;
}
}
// Defer statement (cleanup regardless of exit path)
fn process_file(path: str) -> Result {
let file = fs.open(path)?;
defer file.close();
// Even if an error occurs below, file.close() will be called
let data = file.read_all()?;
return Ok(process_data(data));
}
// Exception handling for high-level code
try {
let result = potentially_failing_operation();
use_result(result);
} catch (e: IoError) {
handle_io_error(e);
} catch (e: *) {
handle_generic_error(e);
} finally {
// Always executed
cleanup();
}
fn match_example(value: any) {
match value {
0...9 => io.println("Single digit: {}", value),
i32 if value > 100 => io.println("Large number: {}", value),
"hello" | "hi" => io.println("Greeting!"),
[i32] => io.println("Integer array with {} elements", value.length),
Person { name, age } => io.println("Person {} is {} years old", name, age),
_ => io.println("No match found")
}
}
Functions & Procedures
SystemScript provides flexible function definitions with powerful features for expressive and efficient code:
Function Declarations
// Basic function
fn add(a: i32, b: i32) -> i32 {
return a + b;
}
// Function with multiple return values
fn divide_with_remainder(a: i32, b: i32) -> (i32, i32) {
return (a / b, a % b);
}
// Variadic functions
fn printf(format: str, args: ...any) -> i32 {
// Implementation
}
// Generic functions
fn min<T: Comparable>(a: T, b: T) -> T {
return if (a < b) a else b;
}
// Function with optional parameters
fn create_window(title: str, width: i32 = 800, height: i32 = 600) -> Window {
// Implementation
}
// Function with named parameters
fn configure(name: str, options: {port: i32, timeout: i32, retries: i32}) {
// Implementation
}
Advanced Function Features
// Function attributes
#[inline(always)]
fn performance_critical() {
// Will be inlined at every call site
}
#[no_return]
fn fatal_error(message: str) {
io.println("ERROR: " + message);
system.exit(1);
}
// Calling conventions
#[calling_convention(cdecl)]
fn c_compatible_function(arg: i32) -> i32 {
return arg * 2;
}
// Closures and lambdas
fn apply_transform(values: &[i32], transform: fn(i32) -> i32) -> [i32] {
let result = [i32; values.length];
for (let i = 0; i < values.length; i++) {
result[i] = transform(values[i]);
}
return result;
}
// Usage with lambda
let doubled = apply_transform(numbers, |x| x * 2);
// Function overloading
fn process(value: i32) -> i32 { return value * 2; }
fn process(value: str) -> str { return value + value; }
// Higher-order functions
fn compose<A,B,C>(f: fn(B) -> C, g: fn(A) -> B) -> fn(A) -> C {
return |x| f(g(x));
}
Function Features
Modules & Libraries
SystemScript uses a robust module system for code organization and reuse:
Module System
// Defining a module
module network.protocols.http;
// Importing modules
import system.io;
import memory.{alloc, free};
import network.socket as net;
// Export declarations
pub fn parse_request(data: &[u8]) -> HttpRequest {
// Implementation
}
// Internal (non-exported) function
fn validate_headers(headers: &[HttpHeader]) -> bool {
// Implementation
}
// Conditional compilation
#[cfg(target_os = "linux")]
fn platform_specific() {
// Linux-specific code
}
#[cfg(target_os = "windows")]
fn platform_specific() {
// Windows-specific code
}
Standard Library Organization
SystemScript comes with a comprehensive standard library organized in modules:
Module | Description | Key Components |
---|---|---|
system |
Operating system interfaces, process management | Process, Environment, Signals, Time |
memory |
Memory allocation, manipulation, reference counting | Allocator, Arena, Virtual, Protection |
io |
Input/output operations, files, streams | File, Stream, Console, Port |
network |
Networking, sockets, protocols | Socket, HTTP, TCP, UDP, IP |
hardware |
Hardware access, ports, devices | CPU, Interrupts, DMA, GPU, PCI |
collections |
Data structures, algorithms | Vector, HashMap, List, Tree, Queue |
concurrency |
Threads, atomics, synchronization | Thread, Mutex, Atomic, Condition |
security |
Cryptography, access control | Crypto, Hash, Certificate, Permission |
Package Management
// Package definition (package.ss)
package {
name: "network-protocol",
version: "1.0.0",
authors: ["Your Name " ],
description: "Custom network protocol implementation",
dependencies: {
"crypto": "^2.1.0",
"socket": "^1.3.5",
"memory-utils": {
version: "1.0.0",
features: ["zero-copy"]
}
},
exports: [
"Protocol",
"PacketType",
"create_packet",
"parse_packet"
]
}
System Integration
Direct Hardware Access
SystemScript provides direct access to hardware resources, enabling deep system control:
Port I/O
import hardware.port;
// Read from port
let value = port.read<u8>(0x3F8);
// Write to port
port.write<u8>(0x3F8, 0x41);
// Multiple port operations
unsafe {
// Disable interrupts during port operations
let flags = cpu.disable_interrupts();
defer cpu.restore_interrupts(flags);
// Serial port initialization sequence
port.write<u8>(0x3F8 + 1, 0x00); // Disable interrupts
port.write<u8>(0x3F8 + 3, 0x80); // Enable DLAB
port.write<u8>(0x3F8 + 0, 0x03); // Set divisor to 3 (38400 baud)
port.write<u8>(0x3F8 + 1, 0x00); // Set divisor to 3 (high byte)
port.write<u8>(0x3F8 + 3, 0x03); // 8 bits, no parity, 1 stop bit
port.write<u8>(0x3F8 + 2, 0xC7); // Enable FIFO, clear, 14-byte threshold
}
Memory-Mapped I/O
import hardware.mmio;
// Map device memory
let gpu_registers = mmio.map(0xF0000000, 4096);
defer mmio.unmap(gpu_registers);
// Register definitions
const REG_CONTROL = 0x00;
const REG_STATUS = 0x04;
const REG_FRAMEBUFFER_ADDR = 0x08;
const REG_WIDTH = 0x0C;
const REG_HEIGHT = 0x10;
// Configure device
gpu_registers[REG_WIDTH] = 1920;
gpu_registers[REG_HEIGHT] = 1080;
gpu_registers[REG_FRAMEBUFFER_ADDR] = physical_framebuffer_address;
// Enable device
gpu_registers[REG_CONTROL] = 0x01;
CPU Register Access
import hardware.cpu;
// Read CPU registers
let cr0 = cpu.read_cr0();
let eflags = cpu.read_eflags();
// Write CPU register
cpu.write_cr3(page_table_address);
// Atomic operations
let old_value = cpu.atomic_xchg(&shared_variable, new_value);
// CPU feature detection
if (cpu.has_feature(cpu.FEATURE_SSE4_2)) {
// Use SSE 4.2 optimized code path
} else {
// Use fallback implementation
}
Interrupt Management
import hardware.interrupts;
// Define interrupt handler
fn keyboard_handler(frame: &InterruptFrame) {
let scancode = port.read<u8>(0x60);
process_key(scancode);
}
// Install interrupt handler
interrupts.set_handler(0x21, keyboard_handler);
// Enable/disable interrupts
interrupts.disable();
// Critical section
interrupts.enable();
Memory Manipulation
SystemScript provides advanced memory manipulation capabilities for low-level system programming:
Direct Memory Operations
import memory;
// Raw memory operations
unsafe {
// Set memory region to a value
memory.set(buffer, 0, 1024); // Zero 1024 bytes
// Copy memory
memory.copy(dest, source, 512);
// Compare memory
let equal = memory.compare(buffer1, buffer2, 256);
}
// Memory allocation with specific alignment
let aligned_buffer = memory.alloc_aligned<u8>(4096, 4096); // Page-aligned allocation
defer memory.free_aligned(aligned_buffer);
// Memory protection
memory.protect(buffer, 4096, memory.PROT_READ | memory.PROT_WRITE);
// Non-temporal (non-cached) memory operations
memory.stream_store(large_buffer, 0, 1024 * 1024); // Bypass cache
Virtual Memory Management
import memory.vm;
// Allocate virtual memory
let region = vm.allocate(0, 16 * 1024 * 1024); // 16MB region
defer vm.free(region);
// Map physical memory into virtual address space
vm.map(region, physical_address, 4096, vm.MAP_READ | vm.MAP_WRITE);
// Create memory protection guard pages
vm.protect(region + 4096, 4096, vm.PROT_NONE); // No access guard page
Memory Barriers and Caching
import memory.cache;
// Memory barriers
memory.barrier(); // Full memory barrier
memory.barrier_acquire(); // Acquire barrier
memory.barrier_release(); // Release barrier
// Cache control
cache.flush_line(address); // Flush single cache line
cache.invalidate_line(address); // Invalidate single cache line
cache.flush_range(addr, size); // Flush range of addresses
import memory;
import system.io;
fn main() {
// Allocate a buffer
let buffer = memory.alloc<u32>(5);
defer memory.free(buffer);
// Initialize the buffer
for (i in 0..5) {
buffer[i] = i * 10;
}
// Print values
for (i in 0..5) {
io.println("buffer[{}] = {}", i, buffer[i]);
}
}
Networking Capabilities
SystemScript provides both high-level and low-level networking capabilities:
Raw Socket Programming
import network.raw;
// Create a raw Ethernet socket
let socket = raw.create_socket("eth0");
defer socket.close();
// Define an Ethernet frame
let frame = EthernetFrame {
dest_mac: [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF], // Broadcast
src_mac: [0x00, 0x11, 0x22, 0x33, 0x44, 0x55], // Source MAC
ethertype: 0x0800, // IPv4
payload: [...] // IP packet
};
// Send raw frame
raw.send_frame(socket, &frame);
TCP/IP Stack Access
import network.socket;
import network.ip;
// Create TCP socket
let server = socket.create(socket.AF_INET, socket.SOCK_STREAM);
defer server.close();
// Configure socket
server.set_option(socket.SO_REUSEADDR, true);
// Bind to address and port
let address = ip.Address {
family: ip.AF_INET,
port: 8080,
addr: ip.parse("0.0.0.0")
};
server.bind(address);
// Listen for connections
server.listen(10);
// Accept connection
let client = server.accept();
defer client.close();
// Send/receive data
let data = client.receive(1024);
client.send("Hello, client!");
High-Level HTTP Client
import network.http;
import system.io;
fn fetch_webpage() -> ResultError> {
// Create HTTP client
let client = http.Client::new();
// Configure request
let request = http.Request::get("https://example.com")
.header("User-Agent", "SystemScript/1.0")
.timeout(30); // 30 seconds
// Execute request
let response = client.send(request)?;
// Check status
if (response.status != 200) {
return Err(Error::HttpError(response.status));
}
// Return response body
return Ok(response.body_text());
}
Networking Features
Security Features
SystemScript includes comprehensive security features for safe system programming:
Sandboxing and Privilege Management
import security.sandbox;
// Create restricted execution environment
let sandbox = sandbox.create();
// Restrict capabilities
sandbox.restrict_syscalls([syscall.OPEN, syscall.READ, syscall.WRITE, syscall.CLOSE]);
sandbox.set_memory_limit(100 * 1024 * 1024); // 100MB
sandbox.restrict_network_access();
// Execute code in sandbox
sandbox.run(|| {
// Code runs with restricted privileges
});
Memory Protection
import security.memory;
// Create protected memory region
let protected_buffer = memory.secure_alloc(1024);
defer memory.secure_free(protected_buffer);
// Protect sensitive data
memory.secure_zero(password_buffer, password_length);
// Create execute-only memory
let code_page = memory.alloc_executable(4096);
memory.make_execute_only(code_page);
Cryptography
import security.crypto;
// Hash functions
let hash = crypto.sha256("Data to hash");
// Symmetric encryption
let key = crypto.generate_key(crypto.AES_256);
let encrypted = crypto.encrypt(data, key, crypto.AES_GCM);
let decrypted = crypto.decrypt(encrypted, key, crypto.AES_GCM);
// Asymmetric encryption
let keypair = crypto.generate_keypair(crypto.RSA_2048);
let signature = crypto.sign(data, keypair.private);
let valid = crypto.verify(data, signature, keypair.public);
System Calls
SystemScript provides direct access to system calls across different platforms:
System Call Interface
import system.syscall;
// Direct system call invocation
fn custom_write(fd: i32, buffer: *u8, size: size_t) -> ssize_t {
// Linux x86_64 write syscall
#[cfg(target_os = "linux", target_arch = "x86_64")]
return syscall.invoke(1, fd, buffer, size);
// Linux arm64 write syscall
#[cfg(target_os = "linux", target_arch = "arm64")]
return syscall.invoke(64, fd, buffer, size);
// Windows-specific implementation using NtWriteFile
#[cfg(target_os = "windows")]
return syscall.nt_write_file(fd, buffer, size);
}
Platform-Specific System Interfaces
// Linux-specific code
#[cfg(target_os = "linux")]
fn setup_io_uring() {
import linux.io_uring;
let ring = io_uring.setup(128);
// Configure IO_URING
}
// Windows-specific code
#[cfg(target_os = "windows")]
fn setup_io_completion_port() {
import windows.iocp;
let iocp = iocp.create();
// Configure IOCP
}
System Call Categories
Category | Description | Examples |
---|---|---|
Process Management | Creating and managing processes | fork, exec, exit, wait |
File Operations | Working with files and directories | open, read, write, close, stat |
Memory Management | Managing memory allocations | mmap, munmap, mprotect |
Network Operations | Working with network connections | socket, bind, connect, accept |
Inter-Process Communication | Communication between processes | pipe, shmget, msgget, semget |
Time and Timers | Managing time and scheduling | time, gettimeofday, nanosleep |
Advanced Features
Concurrency & Parallelism
SystemScript provides comprehensive concurrency primitives for multi-threaded and parallel programming:
Thread Management
import concurrency.thread;
// Create thread
let thread = thread.spawn(|| {
// Thread code
for (let i = 0; i < 1000; i++) {
// Do work
}
});
// Wait for thread completion
thread.join();
// Thread pool
let pool = thread.create_pool(num_cores);
pool.submit(task1);
pool.submit(task2);
pool.wait_all();
Synchronization Primitives
import concurrency.sync;
// Mutex
let mutex = sync.Mutex::new();
mutex.lock();
// Critical section
mutex.unlock();
// Read-write lock
let rwlock = sync.RwLock::new();
{
let reader = rwlock.read_lock();
// Multiple readers can access
}
{
let writer = rwlock.write_lock();
// Exclusive writer access
}
// Atomic operations
let counter = atomic<i32>(0);
counter.fetch_add(1);
counter.compare_exchange(10, 20);
High-Level Concurrency
import concurrency.async;
// Futures and promises
let promise = async.Promise<i32>::new();
promise.set_value(42);
let future = promise.get_future();
let value = future.wait();
// Async/await
async fn fetch_data(url: str) -> ResultError> {
let response = await http.get(url);
return process_response(response);
}
// Task scheduling
let scheduler = async.Scheduler::new(4); // 4 worker threads
scheduler.schedule(fetch_data("https://example.com"));
// Coroutines
fn coroutine() -> Generator<i32> {
yield 1;
yield 2;
yield 3;
}
for (value in coroutine()) {
io.println(value);
}
import concurrency.thread;
import system.io;
fn main() {
let nums = [1, 2, 3, 4, 5, 6, 7, 8];
let results = parallel_map(nums, |x| x * x);
for (i in 0..nums.length) {
io.println("{} squared = {}", nums[i], results[i]);
}
}
fn parallel_map<T, R>(items: [T], func: fn(T) -> R) -> [R] {
let results = [R; items.length];
let threads = [];
for (i in 0..items.length) {
let item = items[i];
let thread = thread.spawn(|| {
return func(item);
});
threads.push(thread);
}
for (i in 0..threads.length) {
results[i] = threads[i].join();
}
return results;
}
Metaprogramming
SystemScript provides powerful compile-time metaprogramming capabilities:
Compile-Time Function Execution
#[comptime]
fn generate_lookup_table() -> [i32; 256] {
let table: [i32; 256];
for (let i = 0; i < 256; i++) {
table[i] = i * i;
}
return table;
}
// Table is computed at compile time
const SQUARES = generate_lookup_table();
Code Generation
// Generate struct field accessors
#[generate_accessors]
struct User {
id: i32,
name: str,
email: str
}
// Use generated code
let user = User { id: 1, name: "John", email: "john@example.com" };
let id = user.get_id();
user.set_name("John Doe");
Reflection
import meta;
// Get type information at runtime
let type_info = meta.type_of<User>();
for (field in type_info.fields) {
io.println("Field: " + field.name + ", Type: " + field.type.name);
}
// Dynamic instance creation
let instance = meta.create<User>();
meta.set_field(instance, "name", "Dynamic User");
Custom DSLs
// Define a simple query DSL
#[dsl]
fn sql_query(query_string: str) -> Query {
// Parse and validate at compile time
// Transform to safe SQL operations
}
// Use the DSL
let users = sql_query("""
SELECT id, name, email
FROM users
WHERE age > 18
ORDER BY name
""");
JIT Compilation
SystemScript includes a just-in-time compilation system for dynamic code generation:
Dynamic Code Generation
import jit;
// Create JIT compiler
let compiler = jit.Compiler::new();
// Add function to compile
compiler.add_function<fn(i32) -> i32>("square", "
fn square(x: i32) -> i32 {
return x * x;
}
");
// Compile and get function pointer
let square_fn = compiler.compile<fn(i32) -> i32>("square");
// Execute dynamically compiled function
let result = square_fn(5); // 25
Low-Level Code Generation
import jit.assembler;
// Create assembler
let asm = assembler.create(assembler.X86_64);
// Generate machine code
asm.mov(assembler.RAX, assembler.RDI); // First argument to RAX
asm.imul(assembler.RAX, assembler.RAX); // Square it
asm.ret(); // Return
// Finalize and execute
let square_fn = asm.finalize<fn(i32) -> i32>();
let result = square_fn(5); // 25
Runtime Optimization
import jit.optimizer;
// Create a function trace recorder
let tracer = optimizer.trace_recorder();
// Start recording a function execution
tracer.start("hot_function");
// Execute the function with sample input
hot_function(10, "test");
// Stop recording and optimize
let optimized_fn = tracer.finish_and_optimize();
// Replace the original function with the optimized version
optimizer.install(optimized_fn);
Inline Assembly
SystemScript allows embedding assembly code directly in the program:
Basic Inline Assembly
fn cpuid() -> (u32, u32, u32, u32) {
let eax: u32 = 1;
let ebx: u32 = 0;
let ecx: u32 = 0;
let edx: u32 = 0;
asm {
"cpuid"
: "=a"(eax), "=b"(ebx), "=c"(ecx), "=d"(edx)
: "a"(eax)
: "memory"
}
return (eax, ebx, ecx, edx);
}
Architecture-Specific Assembly
// x86_64 specific inline assembly
#[cfg(target_arch = "x86_64")]
fn read_tsc() -> u64 {
let low: u32;
let high: u32;
asm {
"rdtsc"
: "=a"(low), "=d"(high)
:
: "memory"
}
return (high as u64) << 32 | (low as u64);
}
// ARM64 specific inline assembly
#[cfg(target_arch = "arm64")]
fn read_tsc() -> u64 {
let result: u64;
asm {
"mrs %0, CNTVCT_EL0"
: "=r"(result)
:
:
}
return result;
}
SIMD Instructions
import hardware.simd;
// SIMD vector addition using inline assembly
fn vector_add_asm(a: *f32, b: *f32, result: *f32, length: usize) {
for (let i = 0; i < length; i += 4) {
asm {
"movups xmm0, [%1]
movups xmm1, [%2]
addps xmm0, xmm1
movups [%0], xmm0"
:
: "r"(result + i), "r"(a + i), "r"(b + i)
: "xmm0", "xmm1", "memory"
}
}
}
// Higher-level SIMD API
fn vector_add_api(a: *f32, b: *f32, result: *f32, length: usize) {
for (let i = 0; i < length; i += 4) {
let va = simd.load_f32x4(a + i);
let vb = simd.load_f32x4(b + i);
let vresult = simd.add_f32x4(va, vb);
simd.store_f32x4(result + i, vresult);
}
}
Programming Domains
Kernel Development
SystemScript provides features specifically designed for operating system kernel development:
// Simple kernel entry point
#[no_mangle]
extern "C" fn kernel_main() {
// Initialize console
terminal.initialize();
terminal.print("SystemScript Kernel booting...\n");
// Initialize descriptor tables
gdt.initialize();
idt.initialize();
// Initialize memory management
physical_memory.initialize();
virtual_memory.initialize();
// Initialize device drivers
drivers.initialize();
// Enable interrupts
cpu.enable_interrupts();
// Initialize scheduler
scheduler.initialize();
// Create initial process
let init_process = process.create(init_task);
scheduler.start();
// Should never reach here
panic("Kernel returned from scheduler");
}
// Interrupt handler
#[interrupt_handler]
fn page_fault_handler(frame: &InterruptFrame) {
let fault_address = cpu.read_cr2();
let error_code = frame.error_code;
if (can_handle_page_fault(fault_address, error_code)) {
// Map a new page
handle_page_fault(fault_address);
} else {
panic("Unhandled page fault at address " + fault_address);
}
}
Device Drivers
SystemScript provides a comprehensive framework for device driver development:
// PCI device driver
struct PciDevice : Driver {
vendor_id: u16;
device_id: u16;
pci_address: u32;
irq: u8;
// Driver interface implementation
fn probe() -> bool {
// Check if device exists
return pci.device_exists(vendor_id, device_id);
}
fn initialize() -> Result<(), Error> {
// Find device
pci_address = pci.find_device(vendor_id, device_id);
// Enable bus mastering
pci.enable_bus_mastering(pci_address);
// Map device memory
let bar0 = pci.read_bar(pci_address, 0);
registers = mmio.map(bar0, 4096);
// Set up interrupt handler
irq = pci.get_interrupt_line(pci_address);
interrupts.register_handler(irq, handle_interrupt);
return Ok(());
}
fn shutdown() {
// Disable device
// Free resources
}
fn handle_interrupt(frame: &InterruptFrame) {
// Handle device interrupt
let status = registers[0x00];
if (status & 0x01) {
// Process interrupt
}
// Acknowledge interrupt
registers[0x00] = status;
}
}
Web Development
SystemScript provides comprehensive tools for web development, from low-level HTTP handling to high-level web frameworks:
import web.http;
import web.router;
// Define a simple web application
let app = web.Application::new();
// Define routes
app.route("/", method: http.GET, handler: handle_home);
app.route("/api/users", method: http.GET, handler: get_users);
app.route("/api/users", method: http.POST, handler: create_user);
// Start server
app.listen("0.0.0.0", 8080);
// Route handler
fn handle_home(req: &http.Request, res: &http.Response) {
res.content_type = "text/html";
res.write("Hello from SystemScript!
");
}
// JSON API handler
fn get_users(req: &http.Request, res: &http.Response) {
// Get users from database
let users = db.query("SELECT * FROM users");
// Return as JSON
res.content_type = "application/json";
res.write(json.stringify(users));
}
// Process form submission
fn create_user(req: &http.Request, res: &http.Response) {
// Parse JSON body
let data = json.parse(req.body);
// Validate input
if (!data.has("name") || !data.has("email")) {
res.status = 400;
res.write(json.stringify({ error: "Invalid input" }));
return;
}
// Create user
let user_id = db.execute(
"INSERT INTO users (name, email) VALUES (?, ?)",
[data.name, data.email]
);
// Return success response
res.status = 201;
res.write(json.stringify({ id: user_id }));
}
Network Programming
SystemScript provides tools for developing network applications and protocols at any level of abstraction:
import network.protocol;
import network.packet;
// Define custom network protocol
struct MyProtocol {
// Protocol header
struct Header {
version: u8;
type: u8;
length: u16;
sequence: u32;
checksum: u32;
}
// Protocol implementation
fn parse_packet(data: &[u8]) -> ResultError> {
if (data.length < sizeof(Header)) {
return Err(Error::InvalidFormat);
}
let header = data.reinterpret<Header>(0);
// Verify packet
if (header.version != 1) {
return Err(Error::UnsupportedVersion);
}
// Verify checksum
let computed_checksum = calculate_checksum(data, header.length);
if (computed_checksum != header.checksum) {
return Err(Error::InvalidChecksum);
}
// Extract payload
let payload = data.slice(sizeof(Header), header.length);
return Ok(Packet { header, payload });
}
fn create_packet(type: u8, payload: &[u8]) -> [u8] {
let total_length = sizeof(Header) + payload.length;
let packet = [u8; total_length];
// Create header
let header = packet.reinterpret<Header>(0);
header.version = 1;
header.type = type;
header.length = payload.length as u16;
header.sequence = next_sequence();
// Copy payload
packet.copy_from(payload, sizeof(Header));
// Calculate and set checksum
header.checksum = calculate_checksum(packet, total_length);
return packet;
}
}
Raw Socket Programming
SystemScript provides direct access to network interfaces and raw sockets for low-level network programming:
import network.raw;
import network.ethernet;
// Create a raw socket bound to a specific interface
fn packet_sniffer() {
// Open raw socket on interface eth0
let socket = raw.create_socket("eth0", raw.ETH_P_ALL);
defer socket.close();
// Set promiscuous mode
socket.set_promiscuous(true);
// Create buffer for incoming packets
let buffer = [u8; 9000]; // Jumbo frame size
while (true) {
// Receive packet
let bytes = socket.receive(buffer);
if (bytes > 0) {
// Parse Ethernet frame
let frame = ethernet.parse_frame(buffer, bytes);
// Process based on Ethernet type
switch (frame.ethertype) {
case ethernet.ETH_P_IP:
process_ip_packet(frame.payload);
break;
case ethernet.ETH_P_ARP:
process_arp_packet(frame.payload);
break;
default:
// Unknown protocol
break;
}
}
}
}
Protocol Implementation
import network.tcp;
import system.io;
// Implement a simple TCP client
fn connect_to_server(address: str, port: u16) -> ResultError> {
// Create TCP connection
let stream = tcp.connect(address, port)?;
// Configure TCP options
stream.set_nodelay(true); // Disable Nagle's algorithm
stream.set_keepalive(true, 60); // Enable keepalive with 60s timeout
// Send HTTP request
let request = "GET / HTTP/1.1\r\nHost: " + address + "\r\nConnection: close\r\n\r\n";
stream.write(request)?;
// Read response
let response = stream.read_to_string()?;
io.println("Received {} bytes", response.length);
return Ok(stream);
}
Custom Network Stack
SystemScript allows you to implement custom network stacks for specialized applications:
module custom_network_stack;
import hardware.nic;
import network.raw;
import memory.dma;
// Network interface driver
struct NetworkInterface {
device: *nic.Device;
rx_ring: dma.RingBuffer;
tx_ring: dma.RingBuffer;
mtu: u16;
mac_address: [u8; 6];
// Initialize network interface
fn initialize(device_id: str) -> Result<(), Error> {
// Open network device
device = nic.open(device_id)?;
// Get device capabilities
let caps = device.get_capabilities();
// Set up DMA rings for zero-copy networking
rx_ring = dma.create_ring(device, 256, 2048, dma.DIRECTION_RX);
tx_ring = dma.create_ring(device, 256, 2048, dma.DIRECTION_TX);
// Get interface properties
mtu = device.get_mtu();
mac_address = device.get_mac_address();
// Enable device
device.enable();
return Ok(());
}
// Send packet through interface
fn send_packet(packet: &[u8]) -> Result<(), Error> {
// Get free buffer from TX ring
let buffer = tx_ring.get_free_buffer()?;
// Copy packet to DMA buffer
memory.copy(buffer.data, packet.data, packet.length);
buffer.length = packet.length;
// Submit buffer to NIC for transmission
tx_ring.submit_buffer(buffer);
// Notify device about new TX packet
device.notify_tx();
return Ok(());
}
// Receive packets from interface
fn receive_packets(callback: fn(&[u8])) {
// Process all available packets in RX ring
while (let buffer = rx_ring.get_next_received()) {
// Process packet through callback
callback(buffer.data.slice(0, buffer.length));
// Return buffer to RX ring
rx_ring.return_buffer(buffer);
}
}
}
Security Research
SystemScript provides tools for security research and vulnerability analysis, enabling both offensive and defensive security development:
Vulnerability Detection
import security.analysis;
import memory.protection;
// Detect buffer overflow vulnerabilities
fn check_buffer_overflow(binary_path: str) {
let binary = analysis.load_binary(binary_path);
// Find stack buffer allocations
let stack_buffers = binary.find_stack_buffers();
for (buffer in stack_buffers) {
// Check for bounds checking
if (!buffer.has_bounds_checking()) {
io.println("Potential buffer overflow in function: " + buffer.function);
io.println(" Buffer size: " + buffer.size);
io.println(" Access patterns: " + buffer.access_patterns);
}
}
}
// Memory corruption detection
fn detect_memory_corruption() {
// Create protected memory regions
let canary_before = protection.create_canary_page();
let buffer = memory.alloc(1024);
let canary_after = protection.create_canary_page();
// Set up handlers
protection.on_violation(canary_before, || {
panic("Buffer underflow detected");
});
protection.on_violation(canary_after, || {
panic("Buffer overflow detected");
});
// Use buffer
test_function(buffer);
}
Binary Analysis
import security.binary;
import security.disasm;
import system.io;
fn analyze_binary(path: str) {
// Load binary
let binary = binary.load(path);
io.println("Loaded binary: {}", path);
// Analyze binary properties
io.println("Architecture: {}", binary.architecture);
io.println("Entry point: 0x{:X}", binary.entry_point);
// Check security features
io.println("ASLR: {}", binary.has_aslr());
io.println("NX: {}", binary.has_nx());
io.println("Stack canaries: {}", binary.has_stack_canary());
// Find functions
let functions = binary.find_functions();
io.println("Found {} functions", functions.length);
// Examine a specific function
if (let main = binary.find_function("main")) {
io.println("\nDisassembling main function:");
let disasm = disasm.disassemble(binary, main.address, main.size);
for (instruction in disasm.instructions) {
io.println("0x{:X}: {} {}", instruction.address,
instruction.mnemonic, instruction.op_str);
}
}
}
Exploit Development
import security.exploit;
import memory.patcher;
// Develop proof-of-concept exploit
fn create_poc(vulnerability_type: str, target_binary: str) -> ResultError> {
// Create exploit framework
let exploit = exploit.create(vulnerability_type);
// Configure target
exploit.set_target(target_binary);
switch (vulnerability_type) {
case "buffer-overflow":
// Generate pattern to find offset
let pattern = exploit.generate_pattern(1024);
// Find offset to return address
let offset = exploit.find_offset();
// Create payload
let payload = [u8; offset + 8];
// Fill buffer with padding
memory.set(payload, 'A' as u8, offset);
// Add return address override
let ret_addr = exploit.find_gadget("pop rdi; ret");
memory.copy_u64_le(payload.offset(offset), ret_addr);
exploit.set_payload(payload);
break;
case "format-string":
// Create format string exploit
let got_addr = exploit.find_got_entry("printf");
let payload = exploit.create_format_string(got_addr);
exploit.set_payload(payload);
break;
default:
return Err(Error::UnsupportedExploitType);
}
// Validate exploit
if (!exploit.validate()) {
return Err(Error::InvalidExploit);
}
return Ok(exploit);
}
Defensive Security
SystemScript also enables the development of defensive security tools:
import security.monitor;
import security.ids;
import network.packet;
// Network Intrusion Detection System
struct NetworkIDS {
rules: [ids.Rule];
interfaces: [str];
packet_processors: [PacketProcessor];
running: bool;
fn initialize(rule_file: str, interfaces: [str]) -> Result<(), Error> {
// Load detection rules
rules = ids.load_rules(rule_file)?;
this.interfaces = interfaces;
// Create packet processors for each interface
for (iface in interfaces) {
let processor = PacketProcessor::new(iface);
packet_processors.push(processor);
}
return Ok(());
}
fn start() {
running = true;
// Start packet processors
for (processor in packet_processors) {
processor.start(process_packet);
}
}
fn stop() {
running = false;
// Stop packet processors
for (processor in packet_processors) {
processor.stop();
}
}
fn process_packet(packet: &packet.Packet) {
// Check packet against rules
for (rule in rules) {
if (rule.matches(packet)) {
// Alert on match
alert(rule, packet);
// Take action based on rule
if (rule.action == ids.ACTION_BLOCK) {
block_source(packet.source_ip);
}
}
}
}
fn alert(rule: &ids.Rule, packet: &packet.Packet) {
// Generate alert
let alert = ids.Alert {
timestamp: system.time(),
rule_id: rule.id,
severity: rule.severity,
source_ip: packet.source_ip,
dest_ip: packet.dest_ip,
protocol: packet.protocol,
description: rule.description
};
// Log alert
ids.log_alert(alert);
}
}
Binary Patching and Hardening
import security.patch;
import security.binary;
// Patch binary to fix vulnerability
fn patch_binary(path: str) -> Result<(), Error> {
// Load binary
let binary = binary.load(path);
// Find vulnerable function
let target_function = binary.find_function("vulnerable_function")?;
// Find buffer overflow vulnerability
let vuln = target_function.find_pattern([
0x48, 0x89, 0xe5, // mov rbp, rsp
0x48, 0x83, 0xec, 0x20, // sub rsp, 0x20
0xe8, 0x00, 0x00, 0x00, 0x00 // call strcpy
])?;
// Create safer replacement code
let safe_code = patch.create_code([
0x48, 0x89, 0xe5, // mov rbp, rsp
0x48, 0x83, 0xec, 0x20, // sub rsp, 0x20
0xe8, 0x00, 0x00, 0x00, 0x00 // call strncpy
]);
// Fix call reference to strncpy
let strncpy_addr = binary.get_plt_entry("strncpy");
patch.fix_relative_call(safe_code.offset(7), vuln.address + 7, strncpy_addr);
// Apply patch
binary.patch(vuln.address, safe_code);
// Add additional hardening
binary.enable_nx();
binary.enable_aslr();
binary.enable_stack_protection();
binary.enable_relro();
// Save patched binary
binary.save(path + ".patched");
return Ok(());
}
Example Programs
Hello World
module hello_world;
import system.io;
fn main() -> i32 {
io.println("Hello, SystemScript World!");
return 0;
}
Minimal Kernel
module kernel;
import hardware.cpu;
import hardware.terminal;
import system.interrupts;
import memory.virtual;
// Kernel entry point
#[no_mangle]
#[export]
fn kernel_main() {
// Initialize terminal for output
terminal.initialize();
terminal.clear();
terminal.print("SystemScript Kernel\n");
// Initialize GDT and IDT
cpu.setup_gdt();
interrupts.setup_idt();
// Setup memory management
virtual.initialize();
// Setup interrupt handlers
interrupts.set_handler(0x0E, page_fault_handler);
interrupts.enable();
// Kernel main loop
loop {
cpu.halt();
}
}
Memory Management
module memory_manager;
import memory;
import system.io;
// Custom memory allocator
struct BlockAllocator {
memory_start: *u8;
memory_size: size_t;
free_list: *BlockHeader;
struct BlockHeader {
size: size_t;
next: *BlockHeader;
free: bool;
}
// Initialize allocator with memory region
fn initialize(start: *u8, size: size_t) {
memory_start = start;
memory_size = size;
// Create initial free block
free_list = start as *BlockHeader;
free_list.size = size - sizeof(BlockHeader);
free_list.next = null;
free_list.free = true;
}
// Allocate memory
fn alloc(size: size_t) -> *u8 {
// Align size to 8 bytes
let aligned_size = (size + 7) & ~7;
// Find suitable block
let current = free_list;
let prev: *BlockHeader = null;
while (current != null) {
if (current.free && current.size >= aligned_size) {
// Found a block
// Split if large enough
if (current.size >= aligned_size + sizeof(BlockHeader) + 16) {
// Create new free block
let new_block = (current as *u8 + sizeof(BlockHeader) + aligned_size) as *BlockHeader;
new_block.size = current.size - aligned_size - sizeof(BlockHeader);
new_block.next = current.next;
new_block.free = true;
// Update current block
current.size = aligned_size;
current.next = new_block;
}
// Mark as used
current.free = false;
// Return pointer to data
return (current as *u8) + sizeof(BlockHeader);
}
prev = current;
current = current.next;
}
// No suitable block found
return null;
}
// Free memory
fn free(ptr: *u8) {
if (ptr == null) return;
// Get block header
let block = (ptr - sizeof(BlockHeader)) as *BlockHeader;
// Mark as free
block.free = true;
// Coalesce with next block if free
if (block.next != null && block.next.free) {
block.size += sizeof(BlockHeader) + block.next.size;
block.next = block.next.next;
}
}
}
Device Driver
module usb_driver;
import hardware.pci;
import hardware.usb;
import hardware.interrupts;
import memory.mmio;
import system.io;
// USB Host Controller Driver
struct UhciDriver {
base_address: u32;
registers: *[u32];
irq: u8;
// Command register bits
const CMD_RUN = 0x0001;
const CMD_RESET = 0x0002;
const CMD_GLOBAL_RESET = 0x0004;
// Status register bits
const STS_INTERRUPT = 0x0001;
const STS_ERROR = 0x0002;
const STS_HALTED = 0x0020;
// Initialize the driver
fn initialize() -> bool {
// Find UHCI controller on PCI bus
let pci_addr = pci.find_device(0x8086, 0x7112); // Intel UHCI
if (pci_addr == 0xFFFFFFFF) {
io.println("UHCI controller not found");
return false;
}
// Get I/O base address
base_address = pci.read_bar(pci_addr, 0) & ~0x0F;
io.println("UHCI base address: " + base_address);
// Get IRQ
irq = pci.read_config_byte(pci_addr, 0x3C);
io.println("UHCI IRQ: " + irq);
// Enable PCI bus mastering
let command = pci.read_config_word(pci_addr, 0x04);
pci.write_config_word(pci_addr, 0x04, command | 0x0004);
// Register interrupt handler
interrupts.register_handler(irq, handle_interrupt);
// Reset the controller
reset();
// Initialize data structures
setup_frame_list();
// Start the controller
start();
return true;
}
// Reset the controller
fn reset() {
// Global reset
io.port_write<u16>(base_address + 2, CMD_GLOBAL_RESET);
system.sleep(50); // Wait 50ms
io.port_write<u16>(base_address + 2, 0);
// Controller reset
io.port_write<u16>(base_address + 2, CMD_RESET);
system.sleep(10); // Wait 10ms
io.port_write<u16>(base_address + 2, 0);
}
}
Web Server
module simple_web_server;
import network.socket;
import network.address;
import network.http;
import system.io;
import concurrency.thread;
// Simple HTTP web server
struct WebServer {
socket: Socket;
port: u16;
running: bool;
// Initialize the server
fn initialize(port: u16) -> bool {
this.port = port;
// Create socket
socket = socket.create(socket.AF_INET, socket.SOCK_STREAM);
if (!socket.is_valid()) {
io.println("Failed to create socket");
return false;
}
// Set socket options
socket.set_option(socket.SO_REUSEADDR, true);
// Bind to address
let addr = Address {
family: socket.AF_INET,
port: port,
address: [0, 0, 0, 0] // 0.0.0.0
};
if (!socket.bind(addr)) {
io.println("Failed to bind to port " + port);
return false;
}
// Listen for connections
if (!socket.listen(10)) {
io.println("Failed to listen on socket");
return false;
}
io.println("Server initialized on port " + port);
return true;
}
// Start the server
fn start() {
running = true;
io.println("Server started, waiting for connections...");
while (running) {
// Accept connection
let client = socket.accept();
if (!client.is_valid()) {
continue;
}
// Handle client in a new thread
thread.spawn(|| {
handle_client(client);
});
}
}
// Handle client connection
fn handle_client(client: Socket) {
defer client.close();
// Read request
let buffer = [u8; 4096];
let bytes_read = client.receive(buffer, 4096);
if (bytes_read <= 0) {
return;
}
// Parse HTTP request
let request = http.parse_request(buffer, bytes_read);
// Log request
io.println(request.method + " " + request.path);
// Generate response
let response: str;
if (request.path == "/") {
response = "HTTP/1.1 200 OK\r\n"
+ "Content-Type: text/html\r\n"
+ "Connection: close\r\n"
+ "\r\n"
+ "\r\n"
+ "\r\n"
+ "Welcome to SystemScript Web Server
\r\n"
+ "This is a simple web server implementation.
\r\n"
+ "";
} else {
response = "HTTP/1.1 404 Not Found\r\n"
+ "Content-Type: text/html\r\n"
+ "Connection: close\r\n"
+ "\r\n"
+ "\r\n"
+ "\r\n"
+ "404 Not Found
\r\n"
+ "The requested page was not found.
\r\n"
+ "";
}
// Send response
client.send(response);
}
}
Network Protocol
module custom_protocol;
import network.socket;
import network.raw;
import system.io;
// Custom network protocol
struct CustomProtocol {
// Protocol header (little-endian)
#[packed]
struct Header {
magic: [u8; 4]; // "CSPL"
version: u8; // Protocol version
type: u8; // Message type
flags: u16; // Flags
length: u32; // Payload length
sequence: u32; // Sequence number
checksum: u32; // CRC32 checksum
}
// Message types
const TYPE_CONNECT = 0x01;
const TYPE_DATA = 0x02;
const TYPE_ACK = 0x03;
const TYPE_DISCONNECT = 0x04;
// Flag values
const FLAG_ENCRYPTED = 0x0001;
const FLAG_COMPRESSED = 0x0002;
const FLAG_URGENT = 0x0004;
// Current sequence number
static sequence: u32 = 0;
// Calculate CRC32 checksum
fn calculate_checksum(data: &[u8], length: u32) -> u32 {
let crc: u32 = 0xFFFFFFFF;
for (let i = 0; i < length; i++) {
let byte = data[i];
crc ^= byte;
for (let j = 0; j < 8; j++) {
if (crc & 1) {
crc = (crc >> 1) ^ 0xEDB88320;
} else {
crc = crc >> 1;
}
}
}
return ~crc;
}
// Create a packet
fn create_packet(type: u8, flags: u16, payload: &[u8]) -> [u8] {
let header_size = sizeof(Header);
let total_size = header_size + payload.length;
let packet = [u8; total_size];
let header = packet.reinterpret<Header>(0);
// Set header fields
header.magic = ['C', 'S', 'P', 'L'];
header.version = 1;
header.type = type;
header.flags = flags;
header.length = payload.length;
header.sequence = sequence++;
header.checksum = 0; // Will be set later
// Copy payload
if (payload.length > 0) {
memory.copy(packet.offset(header_size), payload.data, payload.length);
}
// Calculate and set checksum (excluding checksum field itself)
header.checksum = calculate_checksum(packet, total_size);
return packet;
}
}
Toolchain
Compiler
The SystemScript compiler (ssc) translates SystemScript code into optimized machine code:
# Basic compilation
ssc -o program source.ss
# Compile with optimization level
ssc -O3 -o program source.ss
# Target specific architecture
ssc --target=x86_64 -o program source.ss
# Generate debug information
ssc -g -o program source.ss
# Enable specific features
ssc --enable-unsafe --enable-jit -o program source.ss
# Compile to library
ssc --lib -o libexample.so source.ss
# Compile with specific safety level
ssc --safety=strict -o program source.ss
Compiler Features
- Multi-stage Pipeline: Lexical analysis, parsing, semantic analysis, optimization, code generation
- Advanced Optimizations: Inlining, dead code elimination, loop unrolling, constant propagation
- Cross-compilation: Build for multiple platforms from a single host
- Incremental Compilation: Only recompile modified parts of the codebase
- Compile-time Evaluation: Execute code at compile time for maximum runtime performance
- Custom Backends: Generate code for various targets including native code, WebAssembly, and more
Linker
The SystemScript linker (ssl) combines multiple object files into executables or libraries:
# Link object files
ssl -o program main.o utils.o
# Link with libraries
ssl -o program main.o -L/usr/lib -lsystemio
# Create a dynamic library
ssl --shared -o libcustom.so file1.o file2.o
# Link with custom entry point
ssl --entry=custom_main -o program main.o
# Link for kernel development
ssl --kernel -o kernel.bin entry.o memory.o
Debugger
The SystemScript debugger (ssd) provides powerful debugging capabilities:
# Start debugger
ssd program
# Start with arguments
ssd program arg1 arg2
# Debugger commands
(ssd) break main # Set breakpoint at main
(ssd) break file.ss:42 # Set breakpoint at line 42
(ssd) run # Run program
(ssd) step # Step into
(ssd) next # Step over
(ssd) continue # Continue execution
(ssd) print variable # Print variable value
(ssd) backtrace # Show call stack
(ssd) memory 0x1000 32 # Examine memory
(ssd) disasm # Disassemble current function
(ssd) registers # Show CPU registers
(ssd) watch *ptr # Set memory watchpoint
// Sample program to debug
fn factorial(n: i32) -> i32 {
if (n <= 1) {
return 1;
} else {
return n * factorial(n - 1);
}
}
fn main() {
let result = factorial(5);
io.println("Factorial of 5 is: {}", result);
}
Build System
SystemScript includes a powerful build system (ssb) for managing complex projects:
# Initialize project
ssb init --name=myproject
# Build project
ssb build
# Clean project
ssb clean
# Run tests
ssb test
# Package for distribution
ssb package
# Project configuration (project.ss)
project "MyProject" {
version = "1.0.0"
authors = ["Your Name"]
dependencies {
"system-io" = "^2.0.0"
"network" = "^1.5.0"
}
features {
default = ["standard"]
standard = []
full = ["web", "crypto"]
web = []
crypto = []
}
targets {
default {
type = "executable"
main = "src/main.ss"
}
lib {
type = "library"
crate-type = ["staticlib", "dylib"]
}
}
}
Compatibility
SystemScript is designed to work across multiple platforms and architectures:
Supported Operating Systems
Supported Architectures
Kernel Development Features
Network Programming Features
Security Research Features
Foreign Function Interface
SystemScript can interoperate with code written in other languages:
// C function import
extern "C" {
fn printf(format: *const char, ...) -> i32;
fn malloc(size: size_t) -> *void;
fn free(ptr: *void);
}
// Export SystemScript function to C
#[export_name = "process_data"]
#[calling_convention(cdecl)]
fn process_data_for_c(data: *u8, length: size_t) -> i32 {
// Implementation
}
// Link to external library
#[link(name = "SDL2")]
extern "C" {
fn SDL_Init(flags: u32) -> i32;
// More SDL functions
}
Implementation Details
Compiler Architecture
The SystemScript compiler is implemented as a multi-stage pipeline:
- Lexical Analysis: Converts source text into tokens
- Parsing: Builds an Abstract Syntax Tree (AST) from tokens
- Semantic Analysis: Type checking and validation
- Optimization: Various optimization passes
- Code Generation: Converts IR to machine code
Runtime System
The SystemScript runtime provides essential services:
- Memory Management: Allocation, deallocation, garbage collection
- Concurrency: Thread management, synchronization
- FFI: Foreign function interface
- Exception Handling: Error propagation and recovery
- Platform Abstraction: OS and hardware abstraction
Performance Considerations
SystemScript is designed for high performance:
- Zero-Cost Abstractions: High-level features with no runtime overhead
- Ahead-of-Time Compilation: Full optimization at compile time
- Optional JIT Compilation: Dynamic optimization
- Direct Hardware Access: No OS abstraction when needed
- SIMD and Vectorization: Automatic use of SIMD instructions
- Cache-Friendly Algorithms: Optimized for modern CPU architectures
Safety and Security Considerations
- Privilege Management: Many low-level operations require elevated privileges (root/admin) to access hardware directly
- Memory Safety: Use safe memory management practices and only use unsafe operations when absolutely necessary
- Input Validation: Always validate external inputs before processing them
- Sandboxing: Use the sandboxing features when executing potentially unsafe code
- Error Handling: Implement robust error handling for all operations that could fail
- Security Auditing: Regularly audit code for security vulnerabilities
Safety Levels
SystemScript provides multiple safety levels that can be enforced at compile time:
// Safe code by default
fn safe_example() {
let array = [1, 2, 3, 4, 5];
for (i in 0..array.length) {
array[i] *= 2; // Bounds checked
}
}
// Opt-in to unsafe operations
fn unsafe_example() {
unsafe {
// Direct memory manipulation
let ptr = 0x1000 as *u32;
*ptr = 42; // Could crash if invalid address
}
}